Portfolio
  1. Logic Bounce


    My first ever gamejam participation; in 9 days I managed to develop a pretty interesting puzzle game about "step/instruction programming" & logic gates

  2. SSS222


    A well developed for 2+ years project that I decided to publish on Steam, its not in the purest state as the basic codebase can reach as far as 2020 and its hard to refactor, so it lies kind of abandoned because of burnout

  3. Glitchout


    A small abandoned multiplayer project, revamped in Unity after initialy making it and failing with GMS1.4

    Other
  1. Diamo XL [Godot Clone]


    Is a learning project in Godot, attempting to create a replica of DiamoXL - an indie game I enjoyed quite a bit

  2. Rocky Paper Survivors


    Is a goofy little JS game I "started" developing for a short period while learning the language at school

  3. SSS77


    Is the first game I ever developed at the age of 14 in GameMaker: Studio 1.4, updated it throughout 2017-2019, and then moved on to Unity and the sequel SSS222 mentioned above

  4. Planetoids


    Is an attempt at refreshing one of my favorite worldgen mods for Minecraft (I hate java ong)